Overview
From time to time I get an idea in my head that I want to explore like prototyping game features or playing around with live data syncing in experiences.
Proof of Concepts
Procedural UI for Rhythm Games
Modular Vehicle for Racing Games
Stylized character animations
Twitch integrated avatars
Procedural UI (Rhythm Games)
A few colleagues from the animation and music industries expressed interest in developing a rhythm game but didn't have experience with game engines. To help I designed and implemented a procedural UI system utilizing unreal sequencer that enabling them to easily upload their music and place key events within their tracks. The key events could be relabeled to change that inputs were expected and the size would change the timing threshold for inputs. The system it self would take the sequencer data and create the ui and core gameplay loop of the game.

Modular Vehicles (Racing Games)
Being inspired by older N64 games like Diddy Kong Racing I wanted to create a modular system for vehicles that would change speed, traction and torque of turns based on individual components that could be swapped out on the fly.
Stylized Character System (Legend of Zelda Inspired Game)
Working with a concept artist we developed a vertical slice of a top down stylized game where where monsters are ingredient and cooking is half the fun. I focused on Rigging and Animating the characters, UI systems and Enemy AIs.
V-Tubers and Chat Avatars (Twitch Integration)
Using twitch API integration in Unreal I developed a customizable v-tuber application that allowed people to bind animations, particles and cosmetic overrides to twitch events like donations and subs. I also extended that work into a chat overlay where the twitch chat would be represented as character that they could customized through the chat Face and Color cosmetics were confirmed through simple console commands.
