Blind Squirrel Games

Associate Tech Artist

Blind Squirrel Games

Associate Tech Artist

Blind Squirrel Games

Associate Tech Artist

Blind Squirrel Games

Associate Tech Artist

Overview

Blind Squirrel Games is a digital agency for games that help clients reach deadlines by expediting feature development, animation and digital content creation. During my time at BSG I was lucky enough to work 3 AAA titles: God of War, WWE 2k18 and Mafia 3.

Approach

Since most of the work was fixing assets for clients I created batch processing tools to automate that process while shifting my efforts on creating new cinematic assets for the multiple games I was assigned to.

I had to make sure my assets could meet the standards of our clients while also being optimized to port to multiple platforms. I also researching (at the time) new DCC tools to expedite our workflows.

Mafia 3: Sinclair Parish DLC

  • Created batch scripts to automate the process of projecting decals on to vehicles produce texture sheets for each model type.

  • Made vehicle attachments by reusing in game assets and modifying existing UVs.

  • Modeled multiple destructible environment assets in the Sinclair Parish DLC map and fixed environment models for the main game that were outsource from another studio.

WWE 2k18: Switch Port

  • Made python scripts to import source environment models into Maya for asset validation and preparation to Unreal.

  • Made R&D docs on which form of optimization would work best for making low poly versions of the wrestlers without losing detail or animation data.

God of War: Pixel Pusher

I was called on to aid the team in charge of environments for God of War to assist in randomizing and correcting environment assets.